Mar
01

Cocoon

The saturation of paradox is perhaps the wonder of contemporary society. The world has never been so strikingly contradicting. We are more globally connected, shared, and opened than ever. More spaces are locked, controlled, and surveilled than ever. We are able to communicate with the entire world within a closed room. Cities have never been so crowded. Surfacing images now redefine urban spaces as we know it. We walk in streets of unreality. More and more, we run into faceless strangers we will never see again. We have never felt so isolated. Our true emotions are less relevant. We regain a sense of the real in our dreams. Nothing is absolute. Everything is blurry. It is now difficult to grasp what’s real from what’s visible. Women are men. Men are women. The unreal has never been so real. The real has never been so unreal.

Cocoon is a house in which everything we know of a house ceases to exist. A house divides a space into smaller finite spaces of different events. Cocoon is in itself a space of infinite events. A house is situated somewhere and provides us with the sense of stability that tells us where we belong. Cocoon is nowhere and everywhere. It exudes the sense of identity. It is our body. A house is physical in that it has clear material distinctions among windows, walls, ceilings, and doors. Cocoon is both material and ethereal like light in that it has ambiguous boundaries. A house is fenced and gated in human efforts to ensure security and to protect privacy. Cocoon is a form of human desire to relate and to connect.

with Dong-wook Hwang

Mar
01

Chengdu Towers

Mar
01

Beijing Catenary Tower

Mar
01

Gwangju Urban Folly

Recent competition entry with Jiwon Hur

Jan
11

in sync

http://dcreative.tistory.com/entry/in-sync-2011

Nov
03

PechaKucha Night Seoul

Some images from the PechaKucha event last month.

http://pechakucha.kr/

Jun
28

Students’ Works from KNUA-MS2 (IM)MATERIAL

It’s been an interesting semester working with the students at KNUA. Definitely a great learning experience. These are some of the works by them.

한치윤

표선정

정재원

임윤정

이진모

이승조

박성인

강영지

김희영

김유진

강영지

박수민

이정미

김희영

박지용

이승조

한치윤

Jun
03

Same Area Voronoi using Galapagos

I have been quite fascinated by the recent development of Galapagos for Grasshopper. This is a simple example of its application set up to solve for a 10-point voronoi division within a user-defined boundary where all the parts are divided as equally as possible in terms of their areas. I ran this with an initial population of a hundred for 200 generations. The results are not 100% perfect, but very close (which is the nature of an evolutionary solver I believe).

Jun
02

D/Ocean

NATURE + DIGITAL
The two silos at the expo site are standing at an outstanding location- situated between the ocean and the mountain- and also surrounded by two large public plazas. It is critical to redesign the current silos with foundational understanding for the importance of its current location. Since the silos stand at a focal point in viewing the ocean (from Silo A) and the mountains (from Silo B), this connection to its surrounding nature must be kept intact even when advances are made to its current design. Our design exploits the territory between the natural and the digital. The two silos will become an interesting destination where the world between nature and technology becomes strangely ambiguous without subtracting the original element in each.

FIBROUS SCREEN + THIRD VOID
In our design, the two silos are wrapped by bundles of semi-translucent plastic tubes/pipes, thereby creating a new space, a third void, in between the silos. This design is representative of the concept behind our project- the merging of the two different spheres in today’s world (the digital and the natural). Our design is unique in that when the two spheres blend, one does not necessarily take away from the other or dominate the other. Just as the two silos are standing intact, it is possible for the two cylinders to exist separately while in harmony. The void created by wrapping the two silos is a middle ground, a unique third space situated between the two silos. The plastic pipes are dichotomous, acting as a railing towards the edge but when it reaches towards the middle (the third space), they also act as a fibrous screen where images and movies can be projected. The pipes are manmade and artificial but by acting as a railing, provides an unobstructed view looking out towards the ocean and the mountain. Because the fibrous screen is porous, when the digital art is projected on to the screen, the landscape behind the screen is also vaguely visible through the gaps between the pipes- an ambiguous spatial experience of digital and nature. The screen is visible from both front and back (or from outside and inside) of the building.

FACADE PROJECTION + SWARMING LIGHTS
The oceanic landscape pierces through the fibrous pipes that connect the silos, enhancing the visibility of nature through the screen during daytime. The digital world becomes alive at night, in the dark. The projected art on the screen is accentuated as the day turns into night and as the scenery fades away. Interestingly, the inside of the silos are always dark. However, this does not mean that the digital world has won over in the dark stillness. As scenery still seeps between the digital screen, nature exists in the seemingly lifeless interior of the silos- it is an ocean without water, a dark void filled with robotic fishes, another merging of the nature and the digital. These robots are equipped with helium balloons and built-in mechanisms to maneuver around the silo as well as to communicate with other robots through wireless telecommunication technology. The robots will illuminate an eerie but comforting light (resembling a glowing jellyfish) to the people who enter the dark void to climb up the stairs on the way to the observation deck. The robots will follow after the fish-swarming rule, a behavior of aquatic animals moving together in a similar pattern. There are three main rules for the swarming behavior found in nature- 1) the fish will move closer to its school when it gets separated, 2) the fish will move away if it’s too close to another, and 3) the fish will be attracted to its attractors. The robotic aquatic animals will imitate these behaviors and will be systemized to be attracted to the visitors made possible by sensors embedded in the stairs, which will signal the robots allowing them to cast guiding light around the visitors’ footsteps.

THREE MODES OF EXPERIENCE
Visitors have an option to choose between three different speeds for reaching the observation deck situated at the top of the silos. Walking around the ramps wrapping the silos is the slowest way to reach the top. The ramps are also handicap-accessible and act as a facade for the silos; as people slowly spiral up, one can experience the surrounding nature and the third space sandwiched by the fibrous screens (front and back), a space where nature and digital coexist. To speed up the ascending process, one can also choose to cut through and enter Silo A to access the stairs (steeper than the ramps) and experience the robotic ocean. The fastest way to reach the observation deck is to take the glass elevator installed in Silo B. The swarming fishes are also positioned in Silo B but they move faster in tune to the speed of the elevator.

PROGRAM
The newly designed structure will stand in full view from the plazas below, capable of housing various installation arts and exhibitions in addition to the projected screen for public display. The structure can also hold office/maintenance space on the first floor of Silo A, inside the structural walls. The first floor of Silo B will be the main exhibition space with easy access to the glass elevator. Once at top, visitors will be able to relax at a Sky Café or enjoy the view by looking through movable binoculars stationed on top. The binoculars will be attached to tracks, which allow for the visitors to slide them and view the desired angle of view. Outside of the building, the ground floor surrounding the silos will be filled with landscape (trees, plants, grass, etc). In order to provide seating area and a viewing spot for the fibrous screen outside of the building, an amphitheater will be built as well, providing ample opportunity for various performances to take place.
Renovated to embrace the two domains critical to today’s world- the nature and the digital- this highest structure at the expo site, providing the best location for observation decks as well as taking stance at a place central to the site, will become a signage and a distinctive emblem for Yeosu.

May
15

Extremes and Balances

Mar
25

Sub-Dividing

Mar
10

Pictures from the Computational Workshop




Mar
04

Photocell + 8×8 LED Matrix

This is an example of using 2 photocells and a variable resistor as analog inputs to control 8×8 LED Matrix with PIC18F452, UDN2981, and ULN2803. The input values of the two photocells are compared. When the values are the same, LED lights up randomly within the entire board. Depending on how much darker a photocell is compared to the other, LED lights up within the range that is more focused towards a corner. The variable resistor controls how fast the LEDs blink. This is how the board was set up:

The following is the code:

DEFINE LOADER_USED 1
DEFINE OSC 20
INCLUDE “modedefs.bas”

DEFINE ADC_BITS 10
DEFINE ADC_CLOCK 3
DEFINE ADC_SAMPLEUS 20

ADCON1 = %10000010

trisb =%00000000
trisd =%00000000
trisa =%11111111
trisc =%10000000

an0 var word
an1 var word
an2 var word
an0b var byte
an1b var byte
an2b var byte

portb = 0
portd = 0

rand_max var byte
rand_min var byte
random_word var word
randomdig var byte

main:

GOSUB getadc
IF an1b < an2b THEN
rand_max=an1b
rand_min=0
ENDIF

IF an1b > an2b THEN
rand_max=7
rand_min=7-an2b
ENDIF

IF an2b = an1b THEN
rand_max=7
rand_min=0
ENDIF

GOSUB generate_Random
portb = 1<<randomdig
GOSUB generate_Random
portd = 1<<randomdig
PAUSE 10*an0b
gosub bd_off
PAUSE 1*an0b

GOTO main

bd_off:
portb=0 : portd=0
RETURN

getadc:
ADCIN 0,an0
ADCIN 1,an1
ADCIN 2,an2
an0b = (an0*8)>>10
an1b = (an1*8)>>10
an2b = (an2*8)>>10
RETURN

generate_random:
RANDOM random_word
randomdig = random_word DIG 1
IF randomdig > rand_max THEN GOTO generate_random
IF randomdig < rand_min THEN GOTO generate_random
RETURN

Mar
01

Computational Workshop @ Kookmin University + Kyonggi University

I will be running a Maya workshop for Jinbok Wie’s studios at Kookmin and Kyonggi University this coming week.

WORKSHOP: COMPUTATIONAL DYNAMICS – ‘BONE’
Tutors: 김지호 (http://www.ynotwhy.com, http://crtl-i.com) + 위진복 (http://wieandpartners.com)
The workshop will be dedicated to constituting the artificial process of transformation of material information. This process will target comprehension of how extensities are formed into intensities. The STUDIO will deal with form as field which is full of dynamic strengths, rather than reductive physics. The STUDIO will work with the materiality of matter implying the changes of modes and the shifts of energy, rather than materials in modern manner. The introduction of dynamic modelling tools from Maya will give the STUDIO the learning of the capabilities of the program, coupled with the understanding of the relevant parameters of the subject studied: nCloth, IK, particle-dynamics, soft bodies, expressions, and etc. If relevant, some other parametric synchronization tools like grasshopper and scripts will be possibly introduced.

‘Bone’ will be dealt with in two scales of material system and two levels information exchange that enriches the subject, ENGINEERING VERTICALITY. TWO SCALES: 1. The microscopic level of the internality and the individuality 2. The macroscopic level of bone as collectivity TWO LEVELS: 1. The relation to other system of the body 2. The relation to external forces.

Feb
23

Fibrous Art Bridge

The Fibrous Art Bridge was chosen as Special Selection for the Emerging New York Architects  International Ideas Competition (http://www.enyacompetitions.org).


The Fibrous Art Bridge envisions to turn the High Bridge into an art complex that can house exhibitions displaying the entire process of art production-from its inception to its final form. Anyone can appreciate the glistening display of a finished art piece but it is a rare encounter to come face to face with the struggling moments of an artists’ hands when the sculpture was just barely beginning to take form. It will be a highly inspiring moment for the audience who have been invited to appreciate the full stages of the artists’ touch through the crossing of this bridge. On this bridge, the process of making art, therefore, becomes an act of art in itself. This art is then displayed to the public. The way in which we experience art will transform completely, for the audience will soon throw away the old habits (of glancing at a single art piece and proceeding to skim a paragraph of description written next to it) but rather learn new ways to engage in art, by sharing the profound understanding experienced by the artists in their moments of creation. The local neighbors who cross the bridge on a regular basis can witness this very art of creating, and perhaps the excitement of participating in such an event will spark dialogues between both the fellow bystanders and the very artists- which is a greatly beneficial activity for the community as well as for the artist society. Through these regular interactions and conversations and full participation in the creative activities, the bridge will seek to draw people together in hopes of physically and culturally reconnnecting Manhattan and Bronx.

This rather untraditional way of experiencing art is spatially achieved through the art pods. The artists work inside pods that are floating and visible through the permeable fibrous structures, which allow the viewers to get a view of the aritsts’ ongoing works from both below and above. Once an artist is finished with the work, the pod is opened to the public  so that they can enter it and interact more closely with the final production. After the public viewing is over, the pod can be removed from the structure and placed elsewhere in the city. Other artists can start their work in the available empty pods. The pods can be made in various sizes and shapes, meeting the specifications to best fit the project it is housing.  Attached to each pod  is a viewing port, embedded into the floors and sticking out towards the bridge gallery and hovering over the walking surface. These ports are more visible from the main pathway and the artists can therefore select parts of the process that they desire to be more exposed to the public.

This design, proposing an exhibtion of the evolving processes of art production, is highly symbolic of the evolution of the bridge in itself. The High Bridge was first built as an aqueduct using mansory arches in 1848. Such structural system to carry water best fit the time, since the tunneling technologies were not as advanced. The bridge continued to evolve structually; in the 1920s, several of the arches were replaced to allow for larger ships to pass. The newly added steel structures were also best fitting for that time-this addition of modern technology allowed bridges to be thinner, stronger and more porous. And now, as the bridge is being considered to be reopened as an art complex, what better transformation can the bridge take then to continue this trend of reforming structure by introducing to the public the next new technology? Rather then obstructing the advancing nature of the bridge by labeling it as an old artifact of the past, the bridge needs to preserve its legacy by continuing its adaption to the newer needs of current times. Under this design, the bridge becomes a museum in itself- a museum of structures, living on its destined fate to showcase how structural logics have continually evolved and benefited history.